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P L A Y E R;
NAME: Jessie
AGE: 33
PLAYER JOURNAL: n/a
TIMEZONE: Pacific
CONTACT: sunnjessie @ gmail.com, [plurk.com profile] zerothlaw
OTHER CHARACTERS PLAYED: Daneel Olivaw

C H A R A C T E R;
NAME: Aloy
CANON: Horizon Zero Dawn
POINT IN CANON: Just after the end of the game
AGE: 19
APPEARANCE: Have a picture.
CANON HISTORY: Spoilers, of course, for which I apologise. On Earth in the far future where giant robot dinosaurs roam the wilds, Aloy was found as a newborn baby in front of All-Mother in the Sacred Mountain of the Nora tribe, where none but the matriarchs are permitted to go. The high matriarchs could not agree on whether the infant was a blessing given to them by All-Mother or a motherless abomination and a curse upon them. In the Nora tribe, breaking a law or violating a taboo is often punished with a term of being Outcast, when one must live in the wilds alone and it is forbidden to speak with any Nora. As a compromise, Aloy was made Outcast, and was given to a man named Rost to raise, a man who was permanently Outcast but who held the tribal law in high regard. As a child, Aloy was frustrated by her Outcast status, the reason for which neither she nor Rost knew, but when told that the matriarchs did know, she formed a plan: if she competed in and completed the annual test of strength and skill called the Proving, by which young men and women are made Braves, she would become a Nora. If she won the Proving, she would be granted a boon by the matriarchs, and she could ask to know where she came from.
Aloy trained many years; Rost was a skilled hunter and taught her to fight and track everything from small animals to the machines that lived in the Sacred Valley. She was aided by a device called a Focus, a small triangular object worn on the ear, that she had found as a child in an underground ruin of the Metal World, the remnants of the Old Ones who had died so long ago. The year she was nineteen, Aloy bid goodbye to Rost and attended the Proving; there, she met a man named Olin, who had travelled with a group from the Sunking of the Carja as a peacemaking initiative between the groups. Olin also had a Focus, the first Aloy had ever seen someone else with, as the Nora are superstitious and have a great taboo on entering the ruins of the Old Ones. Aloy won the proving, but immediately upon being declared the victor, a group of strangers appeared and attacked, killing most of the new young Braves. Their leader nearly did kill Aloy, but she was rescued by Rost, who had been watching the Proving in secret. Rost saved her life by pushing her off the mountain top with the single word “survive,” before their attackers set off an explosion meant to kill her.
The Nora found Aloy, and under the instruction of a sympathetic high matriarch named Teersa, was brought into the Sacred Mountain to either recover or die. She recovered, and upon waking learned from the Focus that she had taken from one of the fallen attackers that the attack had been meant to kill her in particular, and that it had something to do with a woman who looked much like her, but older and with short hair. Aloy thought perhaps this was her mother, but Teersa explained to Aloy her mysterious origin and brought her to the All-Mother. Aloy recognised the “goddess” as actually being a door deeper into the mountain, but though the door scanned her, it would not open due to a data corruption. Teersa interpreted this as a task for Aloy, informing her that she must fix the corruption in the world before she could return to All-Mother. Aloy was made a Seeker, which gave her permission to leave the Nora lands and also to enter the ruins that could be found in the world, both of which were taboo. She accepted this, wanting to know more about where she had come from and why these strange men wanted her dead, and why they seemed able to control machines.
Over many hours of game time and a bazillion quests and wandering all over what used to be Colorado and Utah delving into ancient ruins, along with the guidance of a man who called himself Sylens who had hacked into her Focus to speak with her, Aloy learned that the Old Ones of the Metal World had created autonomous machines to wage war on each other. These robots were capable of using any biological material to refuel, could make more of themselves, and were capable of overriding other robots to their side. Through a glitch, a group of them broke free of control and began building more and spreading over the world, eating whatever biomass they get in order to power themselves. If not stopped, it was determined, Earth would be completely devoid of life of any kind in less than two years. The woman whose image Aloy had seen, who looked so much like her, was Dr. Elisabet Sobeck, regarded as being the greatest mind of her generation and a pioneer in “green robots” designed to help clean up the environment and improve the world. Elisabet determined that there was no way to stop Earth’s extinction, but she created Project Zero Dawn. It consisted of a sophisticated AI named Gaia, which would work out a code to shut down the deadly robots, rebuild the world afterwards using organically inspired robots (the dinosaur-like machines of Aloy’s world) to gather materials and detoxify the environment, seed it with new life, and when it was ready, reintroduce humans grown from frozen embryos, educated from a library of human knowledge. The library was lost, however, and the new wave of humanity was reduced to a primitive state of life. Other than this, all went well for nearly a thousand years before Gaia was attacked by a virus of unknown origin which splintered her into her constituent sub-minds. She lost control of the terraforming machines, and the part of her mind known as Hades, which had been meant as a way for the life-valuing Gaia to wipe the planet clean and start again if necessary, was in particular free to act uncontrolled. The attackers who had sought to kill Aloy were a cult called Eclipse that had risen up around Hades, who ordered them to dig up old machines from the war and reactivate them. Unable to act to save herself or to prevent a second annihilation of Earth, Gaia used the equipment in one of the Cradles that the first generation of new humans had been born in to create a clone of her creator, Elisabet Sobeck, and to place the infant where humans would find her. Aloy, as Elisabet’s clone, was able to pass genetic scans to enter locked areas, and to retrieve the code that would force Gaia (and Hades) to reboot, returning the world to the safe equilibrium it had known. Hades had seen Aloy through Olin’s Focus, recognised her as Elisabet Sobeck, and identified her as a threat to his goal, but in the end, she was able to lead the combined forces of several tribes to a victory against Hades and his ancient-machine-and-cultist army.
Whew. Been a while since I couldn’t just link to a wiki article.
CANON PERSONALITY: Aloy is a fierce young woman with a fierce sense of determination: when she has decided she wants something, she will let nothing stop her from achieving that. Note that she did decide she needed to win the proving when she was six, and trained for thirteen years to achieve this. She’s generally fearless, or at least faces danger with determination and a refusal to run. She is angered by what she perceives as injustices and suffering in the world, and will generally put herself in harm’s way to help out a stranger if she thinks the cause is just. If someone double-crosses her, however, or attempts to trap her, she will fight with everything she has, and kill if she needs to. She is also incredibly intelligent, driven by a deep curiosity and a need to figure out how things work; she finds the taboos of the Nora against going into ruins and investigating the relics of the Old Ones to be incredibly frustrating. Superstitions in general don’t interest her, but she doesn’t argue with people about them if they don’t harm anyone, either. She can be very insightful, especially into other people’s motivations, but is also very blunt about things, likely a side effect of growing up without anyone other than Rost to speak to. Aloy has, over the course of her journey, dealt with everyone from other Outcasts to the 14th Sun King of the Carja himself, and she approaches everyone equally, carefully friendly if she approves of them, and abrupt if they aren’t. She will call out someone’s shitty behaviour without hesitation. Nora are generally considered to be primitive savages by neighbouring tribes, and many are suspicious of their matriarchal society where women warriors are far more common than elsewhere; if called a savage or dismissed because of being a young woman, she won’t argue the point but she also lets her actions speak for her, even if the respect she earns is sometimes somewhat grudging. Her humour is deadpan and slightly sarcastic, though she is in general a very serious person. Despite her directness and her intelligence, she is also a very emotional person, relying very much on her gut feeling about what is right and what is wrong more than what the laws dictated to her say, and capable of much gentleness when she wants. She has no particular desire for personal glory; the Nora went from believing her to be a motherless curse to calling her the Anointed, sent by the All-Mother to save them, but Aloy deeply hates the claims of divinity laid on her.
POINT OF DEPARTURE: Shortly after the final plot mission of the game.
VETERAN?: Nah
ABILITIES: Aloy is a skilled hunter and tracker; she’s aided in part by her Focus, but even without it she’s a force to be reckoned with. She’s skilled with bows and slings, is capable of making arrows or simple explosive with the right materials, and has a fierce spear-arm. She’s extremely stealthy and silent when she needs to be. She can climb rock faces and mountain cliffs more or less effortlessly, and is basically a skilled parkour artist, leaping and rolling to cross a gap or avoid a giant robot attacking her or what have you. She understands some basics of healing plants and how to use them. Aloy is also extremely smart, if that counts as a skill, and is good at figuring out how things work.
INVENTORY: Her Focus: a small triangular object that sits on her ear. It’s a small but relatively powerful computer, capable of a holographic augmented reality interface visible only to her. It can highlight a trail or an enemy’s weak points, scan or record or store a text or audio document, translate a language, mark a spot of interest, all sorts of useful things. It’s the 2060’s version of the smart phone.
Her bow: made of metal scavenged from machines, sturdy and strong, decorated with feathers. Also, a quiver full of arrows at her waist with sharp metal tips.
Her spear: also machine-scavenged metal. Strong enough to take down giant robots, can be used to slash or stab, also decorated with feathers. On the butt end is a device scavenged from an ancient machine which allows her to override and control computer systems or non-sapient robots.
An amulet: a small carved necklace that used to belong to Rost’s deceased daughter. Sentimental value.
A small decorative globe: fits in the palm of her hand, taken from the corpse of Elisabet Sobeck when Aloy found her final resting place.
ANYTHING ELSE WE SHOULD KNOW? Gosh, I don’t even know. That’s probably it.

M A R K S;
JUSTIFICATION:
Strength: Aloy has always persevered against what life throws at her with a strength both physical and emotional. She is also greatly disciplined in her martial skills, and is possessed of kindness. She could probably use some serenity, though.
Justice: Aloy is clever, curious, and has a critical mind, and takes a great deal of responsibility onto herself.
High Priestess: Aloy relies heavily on her intuition and wisdom, and her ability to see what most cannot with her Focus has been taken for the Second Sight by many.
Empress: A major drive for Aloy has been her desire to find out where she came from, and the discovery of her “mother” Elisabet Sobeck, and arguably her other mother, the AI Gaia.
Magician: Aloy is determined and full of conviction, and does not lack for self-confidence.

VETO: Hermit, just because Daneel’s Hermit and I don’t need two Hermit-marked even if you could make an argument for Aloy’s solitude.

S A M P L E S;
ACTIONSPAM SAMPLE:
I want answers. Who are these Trumps that think they can do this to us? What are they? Why doesn’t anybody know? Has anyone tried to find out? They have to actually be somewhere, so why can’t we go there?

[Aloy lets out a puff of breath, clearly frustrated.]

I just don’t see why everyone is sitting here, waiting, instead of doing something. What is happening is wrong and no one seems about to do anything about it. There are some remarkable people here but no one is willing to fight for their freedom. How can you let yourself do that?
PROSE SAMPLE: Here is a test drive from somewhere or other.

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Aloy

May 2017

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